Sharp speed There may be many friends have not heard, not only can speed up Web Access, the official note for the sharp speed (serverspeeder) acceleration software is a ZETATCP acceleration engine software, can play a significant acceleration of the TCP acceleration technology, enhance the stability of vps/server connection, and effectively improve the bandwidth utilization of the server. But a lot of frien
Tutorial C # Sharp Experience
Nanjing University of Posts and Telecommunications Li Jianzhong (cornyfield@263.net)
The C # language is a simple, modern, elegant, object-oriented, type-safe, platform-independent new component programming language. Its grammatical style derives from the C/s + + family, combines Visual Basic with high efficiency and powerful, and is the mainstream language of Microsoft's Micr
Tutorial C # Sharp Experience
The third part is about Microsoft.NET Platform Foundation construction
Nanjing University of Posts and Telecommunications Li Jianzhong (cornyfield@263.net)
It is meaningless to talk about C # without the Microsoft.NET platform, and the "Sharp" of C # is also a powerful platform behind it. Just adhere to the grammatical level is not
Tutorial C # Sharp Experience
Iv. class and Object [/b]
Nanjing University of Posts and Telecommunications Li Jianzhong (cornyfield@263.net)
Component programming is not to discard traditional object-oriented objects, and the opposite component programming is the deepening and development of object-oriented programming. Class as the object-oriented soul in the C # language has a considerable depth of appl
keyboard, until the appearance of TWRP interface to let go; or use the brush software, connect the USB, into the recovery (premise MTP driver installation success, can identify the device)PS: If the card can not be shut down in the waterproof interface there, the long press the power button, long vibration after letting go off the machine
TWRP Interface Menu Description (US)
TWRP Brush Machine operationClick Restore to go to the recovery menuAutomatically read the TWRP directory of your
still feel that it is not fun, you can try to decompile some of the popular Unity3d game to get the code, after all, the real production environment code is the most worthy of deep research, in this Part I would like to recommend the code of the three countries, quite neat.My Unity3d Blog and Project indexIn the completion of the above learning process, to see some third-party blog is also quite useful means, here shameless to promote my blog and my mini-project.
"Unity3d Basic
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series grid meshesThis article shares a 5th completed video, the Beginner Graphics–lessons series grid meshes. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave your email~There'
second red box we can initialize the Gameobject object in the Start () function, which can improve the efficiency of code execution(4), the third red box, input, Vector3, Addforce, and Time.deltatime, can be viewed from the Unity User manual in the corresponding usageTips: In the process of adding a rigid component before adding a script component above, if you add the Scripts Script component and then add the Rigidbody rigid body component, the priv
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of textures texturesThis article shares a 6th completed video, the beginner Graphics–lessons series of textures textures. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high-definition video of the classmate trouble to praise and leave
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of materials to understand materialsAfter sharing the Chinese subtitles in the light introduction lights, this chapter share a 3rd completed video, that is, "beginner graphics–lessons series of materials to understand materials." Listen to the translation, the time axis, suppress the person is oneself. Do not use
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of Light introduction lightsAfter sharing a Chinese subtitle video camera Introduction cameras, this chapter share a 2nd completed videos, namely "Beginner Graphics–lessons series of Light introduction Lights". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illeg
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced camerasRecently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of do
[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filtersThis article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.In need of high
Wang Xuan Yi, Source: http://www.cnblogs.com/neverdie/ Welcome reprint , please also keep this paragraph statement. If you like this article, please click "Recommend". Thank you!IntroductionIn the first article "Unity3d Basic Tutorial" for beginners See Unity Tutorial (a): Gameobject,compoent,time,input,physics I've already talked about the relationship between r
Original address: Http://www.raywenderlich.com/78675/unity-new-gui-part-1The Sharoth translation group: Proofreading: Glory.
There's no denying that unity is a great game engine, and in order to be able to meet the needs of independent developers, but also to provide high-quality AAA engine features, not surprisingly, unity now occupies the mainstream position
C # Developing Unity Game Tutorial property variables for Game objects Unity game object Properties--variablesBy learning from the previous chapter, the reader should be aware that the properties on the game object and the variables in the script, the way to establish a connection is to give the script to the game object. The previous chapter simply introduced th
C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced, then the last chapter, although the main content is variable, but at the end of the chapter in order to show the game effect, also used
in the corresponding floating-point number, representing a Vecto4
Then look at the "default" notation:
Range and float, a floating-point number
Color and vector,4 A comma-separated number, wrapped in (). corresponding to color, these four are the normalized values of R, G, B, and a (values range from 0 to 1, representing the common range of color values from 0 to 255). Corresponds to the vector, which is the x, Y, Z, w values.
A null string or a default map name inside
in order to be ready to learn to use unity to develop VR applications, we first check whether our computer hardware and software configurations meet the requirements. Simply put, the graphics card to Nvidia GTX970 or AMD290 above, the CPU to Intel i5-459 above, more than 8GB of memory, to have two USB3.0 interface, a USB2.0 interface, an HDMI 1.3 interface. be careful to connect the DK2 and turn it on before you open
same as Lambert). But behind this, unity does use our lighting model "basicdiffuse" instead of using the "Lambert" it provides.Unity uses #pragma this precompiled directive (indeed, this is its official name) to let us choose the lighting model. There are 3 types of care model prototypes we can choose from:
Half4 Lightingname (surfaceoutput s, Half3 lightdir, half atten) {}
Half4 Lightingname (surfaceoutput s, half3 Lightdir, Half3 viewd
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